[Source] Prop utils
You decide how much to pay.
Description
About
Hello fellow CFX Community and mainly developers! 
I want to present you simple yet usefull resources for developers and configurators.
This easy menu will allow you to spawn prop on ped bone and move + rotate it on all axis.
When you are done with positioning, simply press one button and you’ll get result right in clipboard - sipmly CTRL+V into your script and you have properly placed prop on ped.
Usefull for example esx_basic_needs custom models of foods and drinks.
Also this resource can be usefull to perfect your animations generated in AnimKit 5 by adding some props.
This resource is not obfuscated in any way means you can edit it as you want.
Features
- Simple menu with easy controls (just arrows)
- Variable change will re-attach prop so you can see how result will look like
- Prop is despawned when script is stopped
- Animations support
- Standalone
- Use command /proputil to invoke the menu
- Copy result to clipboard and insert it right into your code
- Ideal for setting props for scripts like ESX Basic Needs
Generated raw code looks like this:
local hash = GetHashKey("prop_cs_burger_01")
RequestModel(hash)
while not HasModelLoaded(hash) do
Citizen.Wait(100)
RequestModel(hash)
end
local prop = CreateObject(hash, GetEntityCoords(PlayerPedId()), true, true, true)
AttachEntityToEntity(prop, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), 18905), 0.19, 0.0, 0.05, 0.0, -20.0, 0.0, true, true, true, false, 1, true) |


Changelog
v1.0.0
- Initial release
v1.0.1
- Fix of spawning prop properly by its name and player ped bone index
- Variables around zero are now properly set
v1.0.2
- Fix of model properly spawn
v1.0.3
- Added check for ped bone and model not found
v1.0.4
- Menu tweaks
- Added support for playing animations
v1.0.5
- Added check for animation dict
- Added combo box for most relevant bones
v1.0.6
- Added support for animation list (edit cl_main.lua:8)
- Added few predefined animations (eating, drinking, usefull stuff)
- Better error handling
- Changed default anim flag to 49
Script by AnDy
