[Source] Farming v1
18.00 EUR
Description
Plant anything and anywhere you think of!
- Optimized
- Low ms even on extreme plant count (tested on 1k plants)
- 0.02 ms idle, 0.06 ms near plants
- Plant is destroyed when player forgets about plant (health of plant decreases based on water and fertilizer values)
- Maximum count of plants per player (configurable)
- Only plants that are near player are loaded and rendered (configurable distance)
- Cannot plant more plants that are too close to each other (configurable distance)
- OneSync infinity compatible
- User Friendly
- Custom font
- Two type of 3d text (default 3d text, floating text help)
- Edited warmenu
- Each plant can have different prop
- Plants are growing in real time, you can see how sapling grows up from ground
- You can localize any text player can see
- Customizable notifications
- Standalone - QB Core and ESX friendly
- Script is ready for frameworks like ESX and QB Core
- You have to do little work to setup script
- Simply uncomment prepared code, insert items into your inventory script and you are ready to go
- Configure anything
- From potatoes to cocaine, simply you can create any type of plant
- Add custom prop to each plant
- For enhancing roleplay
- Players cannot plant on asphalt, on roofs, etc..
- Different soils means better growing rate
- Configurable item check for planting, watering and fertilizing
- Item reward based on plant health and grow stage
- Code is not obfuscated






Script by AnDy

